I remember a time when Linux gaming was an oxymoron. Sure, there were clunky open source versions of popular Windows games like Solitaire and Minesweeper but if you wanted to game on a Linux-based operating system you were pretty much out of luck. This slowly began to change with the growth and development of Wine, […]
In this totally subjective and wholly arbitrary series I’ll be comparing two similar games, one a AAA release from a major publisher and the other from an independent developer. Is the AAA title always preferable to the indie release, with a greater budget and usually with more polished graphics and user interface? Or do indie […]
In this series I’ll be looking at pre-release Alphas, games released for early access by developers, sometimes as a free demo but increasingly for real money. The trend started with the release and massive success of Minecraft, which initially offered an alpha at a reduced price. The next big step in the alpha movement was […]
People play games for all sorts of reasons but what’s potentially more interesting is looking at why people stop playing games. Why does someone invest 10 or 20 hours in perfecting the controls or getting lost in the lore just to put down the controller or mouse and keyboard, moving onto the next big release?
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